GeonBitMain Class |
Namespace: GeonBit
public class GeonBitMain : EasyManagersGetters
The GeonBitMain type exposes the following members.
Name | Description | |
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ActiveScene | Get the ActiveScene this entity is inside. (Inherited from EasyManagersGetters.) | |
Application | Get the Application manager. (Inherited from EasyManagersGetters.) | |
ConfigStorage | Get the config storage manager. (Inherited from EasyManagersGetters.) | |
DebugMode |
Return if we are currently in debug mode.
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Diagnostic | Get the Diagnostic manager. (Inherited from EasyManagersGetters.) | |
GameFiles | Get the game files manager. (Inherited from EasyManagersGetters.) | |
GameInput | Get the Input manager. (Inherited from EasyManagersGetters.) | |
GraphicsManager | Get the Graphics manager. (Inherited from EasyManagersGetters.) | |
Instance |
Get main instance.
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Plugins | Get the plugins manager. (Inherited from EasyManagersGetters.) | |
Prototypes | Get the Prototypes manager. (Inherited from EasyManagersGetters.) | |
Resources | Get resources manager. (Inherited from EasyManagersGetters.) | |
ScenePhysics | Get the currently active physical world. (Inherited from EasyManagersGetters.) | |
SoundManager | Get the Sound manager. (Inherited from EasyManagersGetters.) | |
TimeManager | Get the TimeManager manager. (Inherited from EasyManagersGetters.) | |
UiEnabled |
Get if the built-in UI system currently enabled.
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Name | Description | |
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Draw |
Draw everything.
Note: need to be called after clearing the device.
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Initialize |
Initialize engine.
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RegisterManager |
Register a manager class.
Note: must be called before calling Initialize().
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Run |
Run GeonBit engine.
Call this function from your program Main() function, with the implementation of your GeonBitGame class.
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ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Update |
Do per-frame events (call this inside your Update() function).
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Name | Description | |
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MaxTimeFactorToRun |
If time factor in current frame (eg seconds passed from last frame) is bigger than this number,
skip current frame. This is to prevent buggy behavior when getting focus back / continue after
debugging for too long.
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PauseWhenNotFocused |
If true, will not run when application is not focused.
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VERSION | Current GeonBit version identifier. |