GeonBitMain Class |
Namespace: GeonBit
public class GeonBitMain : EasyManagersGetters
The GeonBitMain type exposes the following members.
Name | Description | |
---|---|---|
![]() | ActiveScene | Get the ActiveScene this entity is inside. (Inherited from EasyManagersGetters.) |
![]() | Application | Get the Application manager. (Inherited from EasyManagersGetters.) |
![]() | ConfigStorage | Get the config storage manager. (Inherited from EasyManagersGetters.) |
![]() | DebugMode |
Return if we are currently in debug mode.
|
![]() | Diagnostic | Get the Diagnostic manager. (Inherited from EasyManagersGetters.) |
![]() | GameFiles | Get the game files manager. (Inherited from EasyManagersGetters.) |
![]() | GameInput | Get the Input manager. (Inherited from EasyManagersGetters.) |
![]() | GraphicsManager | Get the Graphics manager. (Inherited from EasyManagersGetters.) |
![]() ![]() | Instance |
Get main instance.
|
![]() | Plugins | Get the plugins manager. (Inherited from EasyManagersGetters.) |
![]() | Prototypes | Get the Prototypes manager. (Inherited from EasyManagersGetters.) |
![]() | Resources | Get resources manager. (Inherited from EasyManagersGetters.) |
![]() | ScenePhysics | Get the currently active physical world. (Inherited from EasyManagersGetters.) |
![]() | SoundManager | Get the Sound manager. (Inherited from EasyManagersGetters.) |
![]() | TimeManager | Get the TimeManager manager. (Inherited from EasyManagersGetters.) |
![]() | UiEnabled |
Get if the built-in UI system currently enabled.
|
Name | Description | |
---|---|---|
![]() | Draw |
Draw everything.
Note: need to be called after clearing the device.
|
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Initialize |
Initialize engine.
|
![]() | RegisterManager |
Register a manager class.
Note: must be called before calling Initialize().
|
![]() | Run |
Run GeonBit engine.
Call this function from your program Main() function, with the implementation of your GeonBitGame class.
|
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Update |
Do per-frame events (call this inside your Update() function).
|
Name | Description | |
---|---|---|
![]() | MaxTimeFactorToRun |
If time factor in current frame (eg seconds passed from last frame) is bigger than this number,
skip current frame. This is to prevent buggy behavior when getting focus back / continue after
debugging for too long.
|
![]() | PauseWhenNotFocused |
If true, will not run when application is not focused.
|
![]() ![]() | VERSION | Current GeonBit version identifier. |