Click or drag to resize
GeonBitMainInitialize Method
Initialize engine.

Namespace:  GeonBit
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public void Initialize(
	Game game,
	GraphicsDeviceManager graphics,
	string uiSkin = "hd",
	bool debugMode = false
)

Parameters

game
Type: Game
Main game class instance.
graphics
Type: GraphicsDeviceManager
Graphic device manager.
uiSkin (Optional)
Type: SystemString
Which UI skin to use. If null, will not init GeonBit.UI.
debugMode (Optional)
Type: SystemBoolean
Should we run in debug mode (show debug components etc.)
See Also