GeonBitMain Methods |
The GeonBitMain type exposes the following members.
Name | Description | |
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![]() | Draw |
Draw everything.
Note: need to be called after clearing the device.
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![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Initialize |
Initialize engine.
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![]() | RegisterManager |
Register a manager class.
Note: must be called before calling Initialize().
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![]() | Run |
Run GeonBit engine.
Call this function from your program Main() function, with the implementation of your GeonBitGame class.
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Update |
Do per-frame events (call this inside your Update() function).
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