MotionAnimator Class |
Namespace: GeonBit.ECS.Components.Particles.Animators
public class MotionAnimator : BaseAnimator
The MotionAnimator type exposes the following members.
Name | Description | |
---|---|---|
MotionAnimator |
Create the motion animator.
|
Name | Description | |
---|---|---|
_GameObject |
Get the game object this component is attached to.
(Inherited from BaseComponent.) | |
Acceleration |
A constant force that affect velocity over time.
| |
BaseProperties |
Animator basic properties.
(Inherited from BaseAnimator.) | |
Enabled |
Is this component currently enabled.
(Inherited from BaseComponent.) | |
MaxVelocity |
Optional max velocity (only applies if there's acceleration).
| |
Name |
Get / set the name of this component.
(Inherited from IComponent.) | |
TimeAlive |
For how long, in seconds, this animator was alive (including initial delay time).
(Inherited from BaseAnimator.) | |
TimeAnimated |
Return how long, in seconds, the animation actually works.
This is just TimeAlive - DelayToStart.
(Inherited from BaseAnimator.) | |
Velocity |
Movement vector (represent direction and speed).
|
Name | Description | |
---|---|---|
Clone |
Clone this component.
(Overrides BaseComponentClone.) | |
CollisionEnd |
Called when this physical body stop colliding with another body.
(Inherited from BaseComponent.) | |
CollisionProcess |
Called while this physical body is colliding with another body.
(Inherited from BaseComponent.) | |
CollisionStart |
Called when this physical body start colliding with another body.
(Inherited from BaseComponent.) | |
Destroy |
Destroy this component.
(Inherited from BaseComponent.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
FixedUpdate |
Just like Update(), but called every constant amount of time regardless of FPS and Vsync.
(Inherited from BaseComponent.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetImplementedFrameBasedEvents |
Get a list of frame-based events this component implements.
(Inherited from BaseComponent.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
HasMethodImplemented |
Return if this component has a method implemented.
(Inherited from BaseComponent.) | |
Heartbeat |
An event that triggers every X miliseconds (defined per GameObject instance).
(Inherited from BaseComponent.) | |
RemoveFromParent |
Remove this component from parent.
(Inherited from BaseComponent.) | |
ResetTime |
Reset current animator time.
(Inherited from BaseAnimator.) | |
SendMessage |
Send message to this component.
(Inherited from BaseComponent.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Update |
Update this component (called every frame parent is active).
(Inherited from BaseComponent.) |
Name | Description | |
---|---|---|
AsDebug |
If true, it means this component was added to its parent in debug mode.
(Inherited from BaseComponent.) |