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MotionAnimator Class
Motion animator (change position).
Inheritance Hierarchy

Namespace:  GeonBit.ECS.Components.Particles.Animators
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class MotionAnimator : BaseAnimator

The MotionAnimator type exposes the following members.

Constructors
  NameDescription
Public methodMotionAnimator
Create the motion animator.
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Properties
  NameDescription
Public property_GameObject
Get the game object this component is attached to.
(Inherited from BaseComponent.)
Public propertyAcceleration
A constant force that affect velocity over time.
Public propertyBaseProperties
Animator basic properties.
(Inherited from BaseAnimator.)
Public propertyEnabled
Is this component currently enabled.
(Inherited from BaseComponent.)
Public propertyMaxVelocity
Optional max velocity (only applies if there's acceleration).
Public propertyName
Get / set the name of this component.
(Inherited from IComponent.)
Public propertyTimeAlive
For how long, in seconds, this animator was alive (including initial delay time).
(Inherited from BaseAnimator.)
Public propertyTimeAnimated
Return how long, in seconds, the animation actually works. This is just TimeAlive - DelayToStart.
(Inherited from BaseAnimator.)
Public propertyVelocity
Movement vector (represent direction and speed).
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Methods
  NameDescription
Public methodClone
Clone this component.
(Overrides BaseComponentClone.)
Public methodCollisionEnd
Called when this physical body stop colliding with another body.
(Inherited from BaseComponent.)
Public methodCollisionProcess
Called while this physical body is colliding with another body.
(Inherited from BaseComponent.)
Public methodCollisionStart
Called when this physical body start colliding with another body.
(Inherited from BaseComponent.)
Public methodDestroy
Destroy this component.
(Inherited from BaseComponent.)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodFixedUpdate
Just like Update(), but called every constant amount of time regardless of FPS and Vsync.
(Inherited from BaseComponent.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetImplementedFrameBasedEvents
Get a list of frame-based events this component implements.
(Inherited from BaseComponent.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodHasMethodImplemented
Return if this component has a method implemented.
(Inherited from BaseComponent.)
Public methodHeartbeat
An event that triggers every X miliseconds (defined per GameObject instance).
(Inherited from BaseComponent.)
Public methodRemoveFromParent
Remove this component from parent.
(Inherited from BaseComponent.)
Public methodResetTime
Reset current animator time.
(Inherited from BaseAnimator.)
Public methodSendMessage
Send message to this component.
(Inherited from BaseComponent.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdate
Update this component (called every frame parent is active).
(Inherited from BaseComponent.)
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Fields
  NameDescription
Public fieldAsDebug
If true, it means this component was added to its parent in debug mode.
(Inherited from BaseComponent.)
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See Also