MotionAnimator Properties |
The MotionAnimator type exposes the following members.
Name | Description | |
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_GameObject |
Get the game object this component is attached to.
(Inherited from BaseComponent.) | |
Acceleration |
A constant force that affect velocity over time.
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BaseProperties |
Animator basic properties.
(Inherited from BaseAnimator.) | |
Enabled |
Is this component currently enabled.
(Inherited from BaseComponent.) | |
MaxVelocity |
Optional max velocity (only applies if there's acceleration).
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Name |
Get / set the name of this component.
(Inherited from IComponent.) | |
TimeAlive |
For how long, in seconds, this animator was alive (including initial delay time).
(Inherited from BaseAnimator.) | |
TimeAnimated |
Return how long, in seconds, the animation actually works.
This is just TimeAlive - DelayToStart.
(Inherited from BaseAnimator.) | |
Velocity |
Movement vector (represent direction and speed).
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