MotionAnimator Properties |
The MotionAnimator type exposes the following members.
Name | Description | |
---|---|---|
![]() | _GameObject |
Get the game object this component is attached to.
(Inherited from BaseComponent.) |
![]() | Acceleration |
A constant force that affect velocity over time.
|
![]() | BaseProperties |
Animator basic properties.
(Inherited from BaseAnimator.) |
![]() | Enabled |
Is this component currently enabled.
(Inherited from BaseComponent.) |
![]() | MaxVelocity |
Optional max velocity (only applies if there's acceleration).
|
![]() | Name |
Get / set the name of this component.
(Inherited from IComponent.) |
![]() | TimeAlive |
For how long, in seconds, this animator was alive (including initial delay time).
(Inherited from BaseAnimator.) |
![]() | TimeAnimated |
Return how long, in seconds, the animation actually works.
This is just TimeAlive - DelayToStart.
(Inherited from BaseAnimator.) |
![]() | Velocity |
Movement vector (represent direction and speed).
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