| MotionAnimator Properties |
The MotionAnimator type exposes the following members.
| Name | Description | |
|---|---|---|
| _GameObject |
Get the game object this component is attached to.
(Inherited from BaseComponent.) | |
| Acceleration |
A constant force that affect velocity over time.
| |
| BaseProperties |
Animator basic properties.
(Inherited from BaseAnimator.) | |
| Enabled |
Is this component currently enabled.
(Inherited from BaseComponent.) | |
| MaxVelocity |
Optional max velocity (only applies if there's acceleration).
| |
| Name |
Get / set the name of this component.
(Inherited from IComponent.) | |
| TimeAlive |
For how long, in seconds, this animator was alive (including initial delay time).
(Inherited from BaseAnimator.) | |
| TimeAnimated |
Return how long, in seconds, the animation actually works.
This is just TimeAlive - DelayToStart.
(Inherited from BaseAnimator.) | |
| Velocity |
Movement vector (represent direction and speed).
|