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BaseAnimatorProperties Structure
Animator basic properties.

Namespace:  GeonBit.ECS.Components.Particles.Animators
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public struct BaseAnimatorProperties

The BaseAnimatorProperties type exposes the following members.

Constructors
  NameDescription
Public methodBaseAnimatorProperties
Create base animation.
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Properties
  NameDescription
Public propertyDelayToStart
Optional delay, in seconds, before this animator kicks in.
Public propertyDestroyObjectOnFinish
If true, will also destroy parent GameObject when time to live runs out.
Public propertyFilterTargetsByName
If this animator operates on components (in oppose to Scene Node), filter which components to operate on by name.
Public propertyIntervals
Animation intervals (creates visible animation steps).
Public propertySpeedFactor
Animator speed factor.
Public propertyTimeToLive
Optional timer until this animator is destroyed.
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Methods
  NameDescription
Public methodEquals
Indicates whether this instance and a specified object are equal.
(Inherited from ValueType.)
Public methodGetHashCode
Returns the hash code for this instance.
(Inherited from ValueType.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Returns the fully qualified type name of this instance.
(Inherited from ValueType.)
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Fields
  NameDescription
Public fieldStatic memberDefaults
Default properties.
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See Also