BaseAnimatorProperties Structure |
Namespace: GeonBit.ECS.Components.Particles.Animators
public struct BaseAnimatorProperties
The BaseAnimatorProperties type exposes the following members.
Name | Description | |
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![]() | BaseAnimatorProperties |
Create base animation.
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Name | Description | |
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![]() | DelayToStart |
Optional delay, in seconds, before this animator kicks in.
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![]() | DestroyObjectOnFinish |
If true, will also destroy parent GameObject when time to live runs out.
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![]() | FilterTargetsByName |
If this animator operates on components (in oppose to Scene Node), filter which components to operate on by name.
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![]() | Intervals |
Animation intervals (creates visible animation steps).
|
![]() | SpeedFactor |
Animator speed factor.
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![]() | TimeToLive |
Optional timer until this animator is destroyed.
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Name | Description | |
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![]() | Equals | Indicates whether this instance and a specified object are equal. (Inherited from ValueType.) |
![]() | GetHashCode | Returns the hash code for this instance. (Inherited from ValueType.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | ToString | Returns the fully qualified type name of this instance. (Inherited from ValueType.) |