BaseAnimatorProperties Properties |
The BaseAnimatorProperties type exposes the following members.
Name | Description | |
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DelayToStart |
Optional delay, in seconds, before this animator kicks in.
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DestroyObjectOnFinish |
If true, will also destroy parent GameObject when time to live runs out.
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FilterTargetsByName |
If this animator operates on components (in oppose to Scene Node), filter which components to operate on by name.
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Intervals |
Animation intervals (creates visible animation steps).
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SpeedFactor |
Animator speed factor.
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TimeToLive |
Optional timer until this animator is destroyed.
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