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BaseAnimatorProperties Constructor
Create base animation.

Namespace:  GeonBit.ECS.Components.Particles.Animators
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public BaseAnimatorProperties(
	float delayToStart = 0f,
	float timeToLive = 0f,
	bool destroyObjectOnFinish = false,
	float intervals = 0f,
	float speedFactor = 1f,
	string filterTargetsByName = null
)

Parameters

delayToStart (Optional)
Type: SystemSingle
Time to wait before animator starts.
timeToLive (Optional)
Type: SystemSingle
Time until the animator terminates (0f for no limit).
destroyObjectOnFinish (Optional)
Type: SystemBoolean
If true, will also destroy GameObject when time to live runs out.
intervals (Optional)
Type: SystemSingle
If true, will only animate in these intervals.
speedFactor (Optional)
Type: SystemSingle
Animator speed factor.
filterTargetsByName (Optional)
Type: SystemString
Filter target components by name.
See Also