BaseAnimatorProperties Constructor |
Create base animation.
Namespace:
GeonBit.ECS.Components.Particles.Animators
Assembly:
GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public BaseAnimatorProperties(
float delayToStart = 0f,
float timeToLive = 0f,
bool destroyObjectOnFinish = false,
float intervals = 0f,
float speedFactor = 1f,
string filterTargetsByName = null
)
Parameters
- delayToStart (Optional)
- Type: SystemSingle
Time to wait before animator starts. - timeToLive (Optional)
- Type: SystemSingle
Time until the animator terminates (0f for no limit). - destroyObjectOnFinish (Optional)
- Type: SystemBoolean
If true, will also destroy GameObject when time to live runs out. - intervals (Optional)
- Type: SystemSingle
If true, will only animate in these intervals. - speedFactor (Optional)
- Type: SystemSingle
Animator speed factor. - filterTargetsByName (Optional)
- Type: SystemString
Filter target components by name.
See Also