| SkyBox Class |
Namespace: GeonBit.ECS.Components.Graphics
public class SkyBox : ModelRenderer
The SkyBox type exposes the following members.
| Name | Description | |
|---|---|---|
| _GameObject |
Get the game object this component is attached to.
(Inherited from BaseComponent.) | |
| BlendingState |
Set / get Entity blending state.
(Inherited from BaseRendererComponent.) | |
| Enabled |
Is this component currently enabled.
(Inherited from BaseComponent.) | |
| MaterialOverride |
Override material default settings for this specific model instance.
(Inherited from ModelRenderer.) | |
| Name |
Get / set the name of this component.
(Inherited from IComponent.) | |
| RenderingQueue |
Set / get the rendering queue of this entity.
(Inherited from BaseRendererComponent.) | |
| TexturePath |
Skybox texture path.
|
| Name | Description | |
|---|---|---|
| Clone |
Clone this component.
(Overrides ModelRendererClone.) | |
| CollisionEnd |
Called when this physical body stop colliding with another body.
(Inherited from BaseComponent.) | |
| CollisionProcess |
Called while this physical body is colliding with another body.
(Inherited from BaseComponent.) | |
| CollisionStart |
Called when this physical body start colliding with another body.
(Inherited from BaseComponent.) | |
| Destroy |
Destroy this component.
(Inherited from BaseComponent.) | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| FixedUpdate |
Just like Update(), but called every constant amount of time regardless of FPS and Vsync.
(Inherited from BaseComponent.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetImplementedFrameBasedEvents |
Get a list of frame-based events this component implements.
(Inherited from BaseComponent.) | |
| GetMaterial |
Get material for a given mesh id and part index.
(Inherited from ModelRenderer.) | |
| GetMaterials |
Return a list with all materials in model.
Note: if alternative materials are set, will return them.
Note2: prevent duplications, eg if even if more than one part uses the same material it will only return it once.
(Inherited from ModelRenderer.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| HasMethodImplemented |
Return if this component has a method implemented.
(Inherited from BaseComponent.) | |
| Heartbeat |
An event that triggers every X miliseconds (defined per GameObject instance).
(Inherited from BaseComponent.) | |
| RemoveFromParent |
Remove this component from parent.
(Inherited from BaseComponent.) | |
| SendMessage |
Send message to this component.
(Inherited from BaseComponent.) | |
| SetMaterial |
Set alternative material for a specific mesh id.
(Inherited from ModelRenderer.) | |
| SetMaterials |
Set alternative materials for a specific mesh id.
(Inherited from ModelRenderer.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| Update |
Update this component (called every frame parent is active).
(Inherited from BaseComponent.) |
| Name | Description | |
|---|---|---|
| AsDebug |
If true, it means this component was added to its parent in debug mode.
(Inherited from BaseComponent.) | |
| DefaultTexture |
Default skybox texture.
|