| CollisionMasks Class |
Namespace: GeonBit.Core.Physics
public static class CollisionMasks
The CollisionMasks type exposes the following members.
| Name | Description | |
|---|---|---|
| Blocking |
Default collision mask for everything that should block movement.
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| Characters |
Default collision mask for all type of characters - characters, player, and enemies.
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| DynamicTargets |
Default collision mask for valid dynamic targets.
For example, you can use this for projectiles that can hit stuff.
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| FriendlyTargets |
Default collision mask for targets associated with the player and his allies.
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| NonCharacterTargets |
All non-character dynamic and static targets.
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| Pickups |
Default collision mask for stuff you can pick up.
| |
| Statics |
Default collision mask for all static objects.
| |
| Targets |
Default collision mask for valid targets.
For example, you can use this for projectiles that can hit stuff.
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