CollisionMasks Fields |
The CollisionMasks type exposes the following members.
Name | Description | |
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![]() ![]() | Blocking |
Default collision mask for everything that should block movement.
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![]() ![]() | Characters |
Default collision mask for all type of characters - characters, player, and enemies.
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![]() ![]() | DynamicTargets |
Default collision mask for valid dynamic targets.
For example, you can use this for projectiles that can hit stuff.
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![]() ![]() | FriendlyTargets |
Default collision mask for targets associated with the player and his allies.
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![]() ![]() | NonCharacterTargets |
All non-character dynamic and static targets.
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![]() ![]() | Pickups |
Default collision mask for stuff you can pick up.
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![]() ![]() | Statics |
Default collision mask for all static objects.
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![]() ![]() | Targets |
Default collision mask for valid targets.
For example, you can use this for projectiles that can hit stuff.
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