CollisionMasksDynamicTargets Field |
Default collision mask for valid dynamic targets.
For example, you can use this for projectiles that can hit stuff.
Namespace:
GeonBit.Core.Physics
Assembly:
GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public static readonly short DynamicTargets
Field Value
Type:
Int16See Also