| LightSource Class |
Namespace: GeonBit.Core.Graphics.Lights
public class LightSource
The LightSource type exposes the following members.
| Name | Description | |
|---|---|---|
| LightSource | Initializes a new instance of the LightSource class |
| Name | Description | |
|---|---|---|
| BoundingSphere |
Light bounding sphere.
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| Color |
Light color and strength (A field = light strength).
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| Direction |
Light direction, if its a directional light.
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| Intensity |
Light Intensity (equivilent to Color.A).
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| IsDirectionalLight |
Return if this light is a directional light.
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| IsInfinite |
Return if this light source is infinite, eg has no range and reach anywhere (like a directional light).
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| ParamsVersion |
So we can cache lights and identify when they were changed.
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| Position |
Light position in world space.
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| Range |
Light range.
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| Specular |
Specular factor.
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| Name | Description | |
|---|---|---|
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| GetFloatBuffer |
Get the source light as a buffer of floats, in the following format:
float3 Color, float3 Position, float Intensity, float Range, float specular.
Note: if its a directional light, we'll get Direction instead of Position.
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| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| RecalcBoundingSphere |
Recalculate light bounding sphere after transformations or radius change.
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| Remove |
Remove self from parent lights manager.
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| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| UpdateTransforms |
Update light transformations.
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