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LightSourceGetFloatBuffer Method
Get the source light as a buffer of floats, in the following format: float3 Color, float3 Position, float Intensity, float Range, float specular. Note: if its a directional light, we'll get Direction instead of Position.

Namespace:  GeonBit.Core.Graphics.Lights
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public virtual float[] GetFloatBuffer()

Return Value

Type: Single

[Missing <returns> documentation for "M:GeonBit.Core.Graphics.Lights.LightSource.GetFloatBuffer"]

See Also