| RigidBody Properties | 
The RigidBody type exposes the following members.
| Name | Description | |
|---|---|---|
| _GameObject | 
            Get the game object this component is attached to.
              (Inherited from BaseComponent.) | |
| AngularDamping | 
            Get / set angular damping.
              | |
| AngularFactor | 
            Get / set angular factor.
              | |
| AngularVelocity | 
            Get / set current body angular velocity.
              | |
| BoundingBox | 
            Get the bounding box of the physical body.
              | |
| CollisionGroup | 
            The collision group this body belongs to.
            Note: compare bits mask.
              (Inherited from BasePhysicsComponent.) | |
| CollisionMask | 
            With which collision groups this body will collide?
            Note: compare bits mask.
              (Inherited from BasePhysicsComponent.) | |
| Enabled | 
            Is this component currently enabled.
              (Inherited from BaseComponent.) | |
| EnableSimulation | 
            Get / set simulation state.
            If true, will simulate forces etc on this body (default).
            If false, will not simulate forces and basically behave like a kinematic body.
              (Inherited from BasePhysicsComponent.) | |
| Friction | 
            Get / set body friction.
              (Inherited from BasePhysicsComponent.) | |
| Gravity | 
            Set / get body gravity (if undefined, will use world default).
              | |
| Inertia | 
            Get / set body inertia.
              | |
| InvokeCollisionEvents | 
            If true (default) will invoke collision events.
            You can turn this off for optimizations.
              (Inherited from BasePhysicsComponent.) | |
| IsEthereal | 
            If ethereal, other bodies will be able to pass through this object, but it will still trigger contact events.
              (Inherited from BasePhysicsComponent.) | |
| IsKinematic | 
            Return if this is a kinematic object.
              (Inherited from BasePhysicsComponent.) | |
| IsStatic | 
            Return if this is a static object.
              (Inherited from BasePhysicsComponent.) | |
| LinearDamping | 
            Get / set linear damping.
              | |
| LinearFactor | 
            Get / set linear factor.
              | |
| LinearVelocity | 
            Get / set current body linear velocity.
              | |
| Mass | 
            Get / set body mass.
              | |
| Name | 
            Get / set the name of this component.
              (Inherited from IComponent.) | |
| Position | 
            Get / set current body position.
              (Inherited from BasePhysicsComponent.) | |
| Restitution | 
            Get / set body restitution.
              (Inherited from BasePhysicsComponent.) | |
| Scale | 
            Set / get body scale.
              (Inherited from BasePhysicsComponent.) | |
| WorldTransform | 
            Get / set physical body world transformation.
              (Inherited from BasePhysicsComponent.) |