KinematicBody Properties |
The KinematicBody type exposes the following members.
Name | Description | |
---|---|---|
_GameObject |
Get the game object this component is attached to.
(Inherited from BaseComponent.) | |
CollisionGroup |
The collision group this body belongs to.
Note: compare bits mask.
(Inherited from BasePhysicsComponent.) | |
CollisionMask |
With which collision groups this body will collide?
Note: compare bits mask.
(Inherited from BasePhysicsComponent.) | |
Enabled |
Is this component currently enabled.
(Inherited from BaseComponent.) | |
EnableSimulation |
Get / set simulation state.
If true, will simulate forces etc on this body (default).
If false, will not simulate forces and basically behave like a kinematic body.
(Inherited from BasePhysicsComponent.) | |
Friction |
Get / set body friction.
(Inherited from BasePhysicsComponent.) | |
InvokeCollisionEvents |
If true (default) will invoke collision events.
You can turn this off for optimizations.
(Inherited from BasePhysicsComponent.) | |
IsEthereal |
If ethereal, other bodies will be able to pass through this object, but it will still trigger contact events.
(Inherited from BasePhysicsComponent.) | |
IsKinematic |
Return if this is a kinematic object.
(Inherited from BasePhysicsComponent.) | |
IsStatic |
Return if this is a static object.
(Inherited from BasePhysicsComponent.) | |
Name |
Get / set the name of this component.
(Inherited from IComponent.) | |
Position |
Get / set current body position.
(Inherited from BasePhysicsComponent.) | |
Restitution |
Get / set body restitution.
(Inherited from BasePhysicsComponent.) | |
Scale |
Set / get body scale.
(Inherited from BasePhysicsComponent.) | |
WorldTransform |
Get / set physical body world transformation.
(Inherited from BasePhysicsComponent.) |