SpriteRenderer Properties |
The SpriteRenderer type exposes the following members.
Name | Description | |
---|---|---|
![]() | _GameObject |
Get the game object this component is attached to.
(Inherited from BaseComponent.) |
![]() | BlendingState |
Set / get Entity blending state.
(Inherited from BaseRendererComponent.) |
![]() | Enabled |
Is this component currently enabled.
(Inherited from BaseComponent.) |
![]() | FaceCamera |
If true, sprite will always face camera. If false will just use node's rotation.
|
![]() | LockedAxis |
Set / get optional axis to lock rotation to (when facing camera).
|
![]() | Material |
Set / get the material of this sprite.
|
![]() | MaterialOverride |
Override material default settings for this specific model instance.
|
![]() | Name |
Get / set the name of this component.
(Inherited from IComponent.) |
![]() | RenderingQueue |
Set / get the rendering queue of this entity.
(Inherited from BaseRendererComponent.) |