Node Properties |
The Node type exposes the following members.
Name | Description | |
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CanHoldEntities |
Get if this node can hold renderable entities (if not, it means this node is just for child nodes, and not for entities.
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Empty |
Return true if this node is empty.
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HaveEntities |
Get if this node have any entities in it.
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LastDrawFrame |
Last frame this node was drawn.
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LocalTransformations |
Return local transformations matrix (note: will recalculate if needed).
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Parent |
Parent node.
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Position |
Get / Set node local position.
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PositionX |
Alias to access position X directly.
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PositionY |
Alias to access position Y directly.
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PositionZ |
Alias to access position Z directly.
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Rotation |
Get / Set node local rotation.
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RotationOrder |
Get / Set the order in which we apply local rotation in this node.
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RotationType |
Get / Set the rotation type (euler / quaternion).
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RotationX |
Alias to access rotation X directly.
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RotationY |
Alias to access rotation Y directly.
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RotationZ |
Alias to access rotation Z directly.
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Scale |
Get / Set node local scale.
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ScaleX |
Alias to access scale X directly.
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ScaleY |
Alias to access scale Y directly.
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ScaleZ |
Alias to access scale Z directly.
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TransformationsOrder |
Get / Set the order in which we apply local transformations in this node.
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TransformVersion |
Transformation version is a special identifier that changes whenever the world transformations
of this node changes. Its not necessarily a sequence, but if you check this number for changes every
frame its a good indication of transformation change.
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UseExternalTransformations |
If true, it means transformations are coming from external source (like a physical body).
If you set it true, this node will no longer calculate transformations on its own, and you'll need to use
'SetWorldTransformsMatrix()' to update the world matrix.
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Visible |
Is this node currently visible?
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WasDrawnThisFrame |
Get if this node was drawn in current frame.
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WorldPosition |
Get position in world space.
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WorldRotation |
Get Rotastion in world space.
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WorldScale |
Get Scale in world space.
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WorldTransformations |
Return world transformations matrix (note: will recalculate if needed).
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