Camera Fields |
The Camera type exposes the following members.
Name | Description | |
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AsDebug |
If true, it means this component was added to its parent in debug mode.
(Inherited from BaseComponent.) | |
LookAt |
If set, camera will always look at this point, regardless of scene node rotation.
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LookAtTarget |
Set a target that the camera will always look at, regardless of scene node rotation.
Note: this override the LookAt position, even if set.
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LookAtTargetOffset |
If 'LookAtTarget' is used, this vector will be offset from target position.
For example, if you want the camera to look at 5 units above target, set this to Vector3(0, 5, 0).
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