Set a target that the camera will always look at, regardless of scene node rotation.
Note: this override the LookAt position, even if set.
Namespace:
GeonBit.ECS.Components.Graphics
Assembly:
GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public GameObject LookAtTarget
Field Value
Type:
GameObjectSee Also