SkinnedModelEntity Fields |
The SkinnedModelEntity type exposes the following members.
Name | Description | |
---|---|---|
![]() | BlendingState |
Blending state for this entity.
(Inherited from BaseRenderableEntity.) |
![]() | LockWhileTransitioning |
If true, and trying to change animation while still transitioning from previous animation, will not replace animation
and lock until animation transition is complete.
|
![]() | OnAnimationEnds |
Optional callback to invoke every time an animation cycle ends.
|
![]() | OnAnimationStart |
Optional callback to invoke every time an animation cycle begins.
|
![]() | RenderingQueue |
Which rendering queue to use for this entity.
Rendering queues determine different rendering settings (like opacity support, blending, sorting etc) + the order
in which the entities are drawn.
(Inherited from BaseRenderableEntity.) |
![]() | TransitionTime |
If > 0f, whenever we change clip we will transition into new animation clip, in an interpolation
that will take this many seconds.
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