SkinnedModelEntityLockWhileTransitioning Field |
If true, and trying to change animation while still transitioning from previous animation, will not replace animation
and lock until animation transition is complete.
Namespace:
GeonBit.Core.Graphics
Assembly:
GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public bool LockWhileTransitioning
Field Value
Type:
BooleanSee Also