UserInterfaceGetTransformedCursorPos Method |
Get transformed cursoer position for collision detection.
If have transform matrix and curser is included in render target, will transform cursor position too.
If don't use transform matrix or drawing cursor outside, will not transform cursor position.
Namespace:
GeonBit.UI
Assembly:
GeonBit.UI (in GeonBit.UI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public Vector2 GetTransformedCursorPos(
Nullable<Vector2> addVector
)
Parameters
- addVector
- Type: SystemNullableVector2
[Missing <param name="addVector"/> documentation for "M:GeonBit.UI.UserInterface.GetTransformedCursorPos(System.Nullable{Microsoft.Xna.Framework.Vector2})"]
Return Value
Type:
Vector2Transformed cursor position.
See Also