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UserInterfaceDraw Method
Draw the UI. This function should be called from your Game 'Draw()' function. Note: if UseRenderTarget is true, this function should be called FIRST in your draw function. If UseRenderTarget is false, this function should be called LAST in your draw function.

Namespace:  GeonBit.UI
Assembly:  GeonBit.UI (in GeonBit.UI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public void Draw(
	SpriteBatch spriteBatch
)

Parameters

spriteBatch
Type: SpriteBatch
SpriteBatch to draw on.
See Also