Draw the UI. This function should be called from your Game 'Draw()' function.
Note: if UseRenderTarget is true, this function should be called FIRST in your draw function.
If UseRenderTarget is false, this function should be called LAST in your draw function.
Namespace:
GeonBit.UI
Assembly:
GeonBit.UI (in GeonBit.UI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public void Draw(
SpriteBatch spriteBatch
)
Parameters
- spriteBatch
- Type: SpriteBatch
SpriteBatch to draw on.
See Also