Prototypes Class |
Namespace: GeonBit.Managers
public class Prototypes : IManager
The Prototypes type exposes the following members.
Name | Description | |
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![]() | Draw |
Called every frame during the Draw() process.
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![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | FixedUpdate |
Called every constant X seconds during the Update() phase.
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![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Initialize |
Init Prototypes manager.
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![]() | Register(GameObject, String) |
Register a prototype from a GameObject instance.
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![]() | Register(GameObjectGenerator, String) |
Register a prototype from a function to generate a GameObject.
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![]() | Remove |
Remove a prototype.
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![]() | Spawn |
Spawn a prototype instance.
Note: parent of new GameObject will be null.
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Update |
Update current time.
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