ConfigStorage Class |
Namespace: GeonBit.Managers
public class ConfigStorage : IManager
The ConfigStorage type exposes the following members.
Name | Description | |
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![]() | Draw |
Called every frame during the Draw() process.
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![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | FixedUpdate |
Called every constant X seconds during the Update() phase.
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![]() | GetT |
Get config value.
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![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Initialize |
Init Storage manager.
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![]() | Set |
Set config value.
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Update |
Called every frame during the Update() phase.
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Name | Description | |
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![]() | ConfigFolderPath |
Path to hold the config storage files, relative to the GameData folder.
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![]() | FilesFormat |
Config files format.
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![]() | MaxRecordsInCache |
Max records we allow to store in cache.
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![]() | UseKeysHashAsFilename |
If true, will use keys hash as filenames.
If false, filenames will just be the keys (watch out not to give keys that cannot
be a valid filename!).
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