| GeonBitGame Class |
Namespace: GeonBit
public abstract class GeonBitGame
The GeonBitGame type exposes the following members.
| Name | Description | |
|---|---|---|
| GeonBitGame |
Create the main game class.
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| Name | Description | |
|---|---|---|
| InitParams |
Initialize params you can setup during the constructor of your game class.
These params affect how GeonBit init itself. Most of these settings can be changed later manually.
Note: after constructor is done, this object is deleted and replaced with null.
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| Resources |
Get GeonBit custom content class.
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| UiEnabled |
Get if geonbit UI currently enabled
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| Name | Description | |
|---|---|---|
| Draw |
This is called when the game should draw itself.
You don't need to call clear, draw, etc. Just add custom drawing logic if needed.
| |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Exit |
Exit the application.
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| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetSupportedResolutions |
Get supported resolutions.
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| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| Initialize |
Allows the game to perform any initialization it needs to before starting to run.
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| MakeFullscreen |
Make game work in fullscreen mode.
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| MakeFullscreenForHeight |
Make game work in fullscreen mode using only resolution height (width will be automatically calculated for best fit).
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| MakeFullscreenForWidth |
Make game work in fullscreen mode using only resolution width (height will be automatically calculated for best fit).
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| PreInit |
Do some pre-initialize stuff (mostly apply init params).
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| Resize |
Resize window.
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| SetTitle |
Set window title.
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| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| Update |
Allows the game to run custom frame-based logic.
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