This is called when the game should draw itself.
You don't need to call clear, draw, etc. Just add custom drawing logic if needed.
Namespace:
GeonBit
Assembly:
GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public abstract void Draw(
GameTime gameTime
)
Parameters
- gameTime
- Type: GameTime
Provides a snapshot of timing values.
See Also