| GeonBitGame Methods |
The GeonBitGame type exposes the following members.
| Name | Description | |
|---|---|---|
| Draw |
This is called when the game should draw itself.
You don't need to call clear, draw, etc. Just add custom drawing logic if needed.
| |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Exit |
Exit the application.
| |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetSupportedResolutions |
Get supported resolutions.
| |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| Initialize |
Allows the game to perform any initialization it needs to before starting to run.
| |
| MakeFullscreen |
Make game work in fullscreen mode.
| |
| MakeFullscreenForHeight |
Make game work in fullscreen mode using only resolution height (width will be automatically calculated for best fit).
| |
| MakeFullscreenForWidth |
Make game work in fullscreen mode using only resolution width (height will be automatically calculated for best fit).
| |
| PreInit |
Do some pre-initialize stuff (mostly apply init params).
| |
| Resize |
Resize window.
| |
| SetTitle |
Set window title.
| |
| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| Update |
Allows the game to run custom frame-based logic.
|