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GeonBitGame Methods

The GeonBitGame type exposes the following members.

Methods
  NameDescription
Public methodDraw
This is called when the game should draw itself. You don't need to call clear, draw, etc. Just add custom drawing logic if needed.
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodExit
Exit the application.
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetSupportedResolutions
Get supported resolutions.
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodInitialize
Allows the game to perform any initialization it needs to before starting to run.
Public methodMakeFullscreen
Make game work in fullscreen mode.
Public methodMakeFullscreenForHeight
Make game work in fullscreen mode using only resolution height (width will be automatically calculated for best fit).
Public methodMakeFullscreenForWidth
Make game work in fullscreen mode using only resolution width (height will be automatically calculated for best fit).
Public methodPreInit
Do some pre-initialize stuff (mostly apply init params).
Public methodResize
Resize window.
Public methodSetTitle
Set window title.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdate
Allows the game to run custom frame-based logic.
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See Also