GeonBitGame Methods |
The GeonBitGame type exposes the following members.
Name | Description | |
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![]() | Draw |
This is called when the game should draw itself.
You don't need to call clear, draw, etc. Just add custom drawing logic if needed.
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![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Exit |
Exit the application.
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![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetSupportedResolutions |
Get supported resolutions.
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![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Initialize |
Allows the game to perform any initialization it needs to before starting to run.
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![]() | MakeFullscreen |
Make game work in fullscreen mode.
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![]() | MakeFullscreenForHeight |
Make game work in fullscreen mode using only resolution height (width will be automatically calculated for best fit).
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![]() | MakeFullscreenForWidth |
Make game work in fullscreen mode using only resolution width (height will be automatically calculated for best fit).
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![]() | PreInit |
Do some pre-initialize stuff (mostly apply init params).
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![]() | Resize |
Resize window.
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![]() | SetTitle |
Set window title.
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Update |
Allows the game to run custom frame-based logic.
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