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ResourcesManager Class
Manage loadable resources (textures / sound / models / etc..). This class replaces MonoGame's Content Manager.
Inheritance Hierarchy
SystemObject
  GeonBit.CoreResourcesManager

Namespace:  GeonBit.Core
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class ResourcesManager

The ResourcesManager type exposes the following members.

Properties
  NameDescription
Public propertyStatic memberInstance
Get class instance.
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodGetCustomTypeT
Get any other custom type.
Public methodGetEffect
Get an effect (shader).
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetModel
Get a 3d model.
Public methodGetSong
Get a song.
Public methodGetSound
Get a sound effect.
Public methodGetStringArray
Get strings array.
Public methodGetTexture
Get a 2d texture.
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodInitialize
Initialize the resources manager.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also