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GeonBit.Core Namespace
GeonBit.Core contains implementation of core components and integration with external libraries. This layer implements most of the engine stuff.
Classes
  ClassDescription
Public classCoreManager
General 'Core' manager.
Public classResourcesManager
Manage loadable resources (textures / sound / models / etc..). This class replaces MonoGame's Content Manager.
Public classTransformations
Contain all the possible node transformations.
Enumerations
  EnumerationDescription
Public enumerationRotationOrder
Different ways to apply rotation (order in which we rotate the different axis).
Public enumerationRotationType
How to apply rotation (euler vs quaternion).
Public enumerationTransformOrder
Different way to build matrix from transformations.