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Transformations Class
Contain all the possible node transformations.
Inheritance Hierarchy
SystemObject
  GeonBit.CoreTransformations

Namespace:  GeonBit.Core
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class Transformations

The Transformations type exposes the following members.

Constructors
Methods
  NameDescription
Public methodBuildMatrix
Build and return a matrix from current transformations.
Public methodBuildRotationMatrix
Build and return just the rotation matrix for this treansformations.
Public methodClone
Clone transformations.
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Fields
  NameDescription
Public fieldPosition
Node position / translation.
Public fieldRotation
Node rotation.
Public fieldRotationOrder
Axis order to apply rotation.
Public fieldRotationType
What type of rotation to use.
Public fieldScale
Node scale.
Public fieldTransformOrder
Order to apply different transformations to create the final matrix.
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See Also