KinematicBody Class |
Namespace: GeonBit.Core.Physics
public class KinematicBody : BasicPhysicalBody
The KinematicBody type exposes the following members.
Name | Description | |
---|---|---|
KinematicBody |
Create the static collision object from shape.
|
Name | Description | |
---|---|---|
CollisionGroup |
The collision group this body belongs to.
Note: compare bits mask.
(Inherited from BasicPhysicalBody.) | |
CollisionMask |
With which collision groups this body will collide?
Note: compare bits mask.
(Inherited from BasicPhysicalBody.) | |
EnableSimulation |
If false, will not simulate forces on this body and will make it behave like a kinematic body.
(Overrides BasicPhysicalBodyEnableSimulation.) | |
Friction |
Get / set body friction.
(Inherited from BasicPhysicalBody.) | |
InvokeCollisionEvents |
If true (default) will invoke collision events.
You can turn this off for optimizations.
(Inherited from BasicPhysicalBody.) | |
IsActive |
Return if the physical body is currently active.
(Inherited from BasicPhysicalBody.) | |
IsEthereal |
If true, this object will not have a physical body (eg other objects will pass through it), but will still trigger contact events.
(Inherited from BasicPhysicalBody.) | |
IsKinematic |
Return if this is a kinematic object.
(Overrides BasicPhysicalBodyIsKinematic.) | |
IsStatic |
Return if this is a static object.
(Inherited from BasicPhysicalBody.) | |
Position |
Get / set body position.
(Inherited from BasicPhysicalBody.) | |
Restitution |
Get / set body restitution.
(Inherited from BasicPhysicalBody.) | |
Scale |
Get / Set body scale.
(Inherited from BasicPhysicalBody.) | |
Shape |
Get the collision shape.
(Inherited from BasicPhysicalBody.) | |
WorldTransform |
Get / set object world transformations.
Get the rigid body in bullet format.
(Overrides BasicPhysicalBodyWorldTransform.) |
Name | Description | |
---|---|---|
CallCollisionEnd |
Called when this physical body stop colliding with another body.
(Inherited from BasicPhysicalBody.) | |
CallCollisionProcess |
Called while this physical body is colliding with another body.
(Inherited from BasicPhysicalBody.) | |
CallCollisionStart |
Called when this physical body start colliding with another body.
(Inherited from BasicPhysicalBody.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |