| CollisionGroups Class |
Namespace: GeonBit.Core.Physics
public static class CollisionGroups
The CollisionGroups type exposes the following members.
| Name | Description | |
|---|---|---|
| AND |
Combine collision flags using AND operator.
| |
| OR |
Combine collision flags using OR operator.
|
| Name | Description | |
|---|---|---|
| AllCharacters |
Used for collision with any characters.
| |
| AllProjectiles |
Used for collision with any projectiles.
| |
| Doodads |
Used for collision with Doodads (grass etc.).
| |
| DynamicObjects |
Used for collision with dynamic objects.
| |
| Enemies |
Used for collision with enemies.
| |
| EnemyProjectiles |
Used for collision with enemy projectiles.
| |
| ForceField |
Used for collision with invisible blocks and force-field like bodies.
| |
| FriendProjectiles |
Used for collision with friends projectiles.
| |
| Friends |
Used for collision with friendly targets.
| |
| Neutrals |
Used for collision with neutral targets.
| |
| Pickables |
Used for collision with any pickable items.
| |
| Player |
Used for collision with the player.
| |
| PlayerProjectiles |
Used for collision with the player.
| |
| PowerUps |
Used for collision with powerups.
| |
| StaticObjects |
Used for collision with static objects.
| |
| Terrain |
Used for collision with terrain / floor / walls.
| |
| Triggers |
Used for collision with trigger and switches.
|