CollisionGroups Class |
Namespace: GeonBit.Core.Physics
public static class CollisionGroups
The CollisionGroups type exposes the following members.
Name | Description | |
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![]() ![]() | AND |
Combine collision flags using AND operator.
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![]() ![]() | OR |
Combine collision flags using OR operator.
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Name | Description | |
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![]() ![]() | AllCharacters |
Used for collision with any characters.
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![]() ![]() | AllProjectiles |
Used for collision with any projectiles.
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![]() ![]() | Doodads |
Used for collision with Doodads (grass etc.).
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![]() ![]() | DynamicObjects |
Used for collision with dynamic objects.
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![]() ![]() | Enemies |
Used for collision with enemies.
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![]() ![]() | EnemyProjectiles |
Used for collision with enemy projectiles.
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![]() ![]() | ForceField |
Used for collision with invisible blocks and force-field like bodies.
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![]() ![]() | FriendProjectiles |
Used for collision with friends projectiles.
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![]() ![]() | Friends |
Used for collision with friendly targets.
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![]() ![]() | Neutrals |
Used for collision with neutral targets.
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![]() ![]() | Pickables |
Used for collision with any pickable items.
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![]() ![]() | Player |
Used for collision with the player.
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![]() ![]() | PlayerProjectiles |
Used for collision with the player.
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![]() ![]() | PowerUps |
Used for collision with powerups.
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![]() ![]() | StaticObjects |
Used for collision with static objects.
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![]() ![]() | Terrain |
Used for collision with terrain / floor / walls.
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![]() ![]() | Triggers |
Used for collision with trigger and switches.
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