SkinnedModelRenderer Properties |
The SkinnedModelRenderer type exposes the following members.
Name | Description | |
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![]() | _GameObject |
Get the game object this component is attached to.
(Inherited from BaseComponent.) |
![]() | AnimationClip |
Currently playing animation clip.
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![]() | BlendingState |
Set / get Entity blending state.
(Inherited from BaseRendererComponent.) |
![]() | Enabled |
Is this component currently enabled.
(Inherited from BaseComponent.) |
![]() | IsIdle |
Return if currently playing the 'idle' animation.
|
![]() | LockWhileTransitioning |
Lock animation while transitioning.
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![]() | MeshesCount |
Return meshes count.
(Inherited from CompositeModelRenderer.) |
![]() | Name |
Get / set the name of this component.
(Inherited from IComponent.) |
![]() | RenderingQueue |
Set the rendering queue of for all meshes in the composite model.
(Inherited from CompositeModelRenderer.) |
![]() | TransitionTime |
Set / get transition time between clips, when changing animation clip.
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