| SkinnedModelRenderer Properties |
The SkinnedModelRenderer type exposes the following members.
| Name | Description | |
|---|---|---|
| _GameObject |
Get the game object this component is attached to.
(Inherited from BaseComponent.) | |
| AnimationClip |
Currently playing animation clip.
| |
| BlendingState |
Set / get Entity blending state.
(Inherited from BaseRendererComponent.) | |
| Enabled |
Is this component currently enabled.
(Inherited from BaseComponent.) | |
| IsIdle |
Return if currently playing the 'idle' animation.
| |
| LockWhileTransitioning |
Lock animation while transitioning.
| |
| MeshesCount |
Return meshes count.
(Inherited from CompositeModelRenderer.) | |
| Name |
Get / set the name of this component.
(Inherited from IComponent.) | |
| RenderingQueue |
Set the rendering queue of for all meshes in the composite model.
(Inherited from CompositeModelRenderer.) | |
| TransitionTime |
Set / get transition time between clips, when changing animation clip.
|