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SkinnedModelRenderer Properties

The SkinnedModelRenderer type exposes the following members.

Properties
  NameDescription
Public property_GameObject
Get the game object this component is attached to.
(Inherited from BaseComponent.)
Public propertyAnimationClip
Currently playing animation clip.
Public propertyBlendingState
Set / get Entity blending state.
(Inherited from BaseRendererComponent.)
Public propertyEnabled
Is this component currently enabled.
(Inherited from BaseComponent.)
Public propertyIsIdle
Return if currently playing the 'idle' animation.
Public propertyLockWhileTransitioning
Lock animation while transitioning.
Public propertyMeshesCount
Return meshes count.
(Inherited from CompositeModelRenderer.)
Public propertyName
Get / set the name of this component.
(Inherited from IComponent.)
Public propertyRenderingQueue
Set the rendering queue of for all meshes in the composite model.
(Inherited from CompositeModelRenderer.)
Public propertyTransitionTime
Set / get transition time between clips, when changing animation clip.
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