Camera Properties |
The Camera type exposes the following members.
Name | Description | |
---|---|---|
![]() | _GameObject |
Get the game object this component is attached to.
(Inherited from BaseComponent.) |
![]() | Backward |
Get a vector representing camera current backward direction.
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![]() | CameraType |
Set / get camera type.
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![]() | Enabled |
Is this component currently enabled.
(Inherited from BaseComponent.) |
![]() | FarPlane |
Far clip plane distance.
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![]() | ForceScreenSize |
If defined, this will be used as screen size (affect aspect ratio in perspective camera,
and view size in Orthographic camera. If not set, default screen size will be used.
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![]() | Forward |
Get a vector representing camera current forward direction.
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![]() | IsActiveCamera |
Get if this camera is the active camera in its scene.
Note: it doesn't mean that the scene this camera belongs to is currently active.
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![]() | Name |
Get / set the name of this component.
(Inherited from IComponent.) |
![]() | NearPlane |
Near clip plane distance.
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![]() | Position |
Get camera current position.
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![]() | Projection |
Get camera projection matrix.
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![]() | View |
Get camera view matrix.
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![]() | ViewFrustum |
Get camera view frustum.
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