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Camera Properties

The Camera type exposes the following members.

Properties
  NameDescription
Public property_GameObject
Get the game object this component is attached to.
(Inherited from BaseComponent.)
Public propertyBackward
Get a vector representing camera current backward direction.
Public propertyCameraType
Set / get camera type.
Public propertyEnabled
Is this component currently enabled.
(Inherited from BaseComponent.)
Public propertyFarPlane
Far clip plane distance.
Public propertyForceScreenSize
If defined, this will be used as screen size (affect aspect ratio in perspective camera, and view size in Orthographic camera. If not set, default screen size will be used.
Public propertyForward
Get a vector representing camera current forward direction.
Public propertyIsActiveCamera
Get if this camera is the active camera in its scene. Note: it doesn't mean that the scene this camera belongs to is currently active.
Public propertyName
Get / set the name of this component.
(Inherited from IComponent.)
Public propertyNearPlane
Near clip plane distance.
Public propertyPosition
Get camera current position.
Public propertyProjection
Get camera projection matrix.
Public propertyView
Get camera view matrix.
Public propertyViewFrustum
Get camera view frustum.
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See Also