| BillboardRenderer Properties |
The BillboardRenderer type exposes the following members.
| Name | Description | |
|---|---|---|
| _GameObject |
Get the game object this component is attached to.
(Inherited from BaseComponent.) | |
| BlendingState |
Set / get Entity blending state.
(Inherited from BaseRendererComponent.) | |
| Enabled |
Is this component currently enabled.
(Inherited from BaseComponent.) | |
| FaceCamera |
If true, sprite will always face camera. If false will just use node's rotation.
| |
| LockedAxis |
Set / get optional axis to lock rotation to (when facing camera).
| |
| Material |
Set / get the material of this sprite.
| |
| MaterialOverride |
Override material default settings for this specific model instance.
| |
| Name |
Get / set the name of this component.
(Inherited from IComponent.) | |
| RenderingQueue |
Set / get the rendering queue of this entity.
(Inherited from BaseRendererComponent.) |