RigidBody Properties |
The RigidBody type exposes the following members.
Name | Description | |
---|---|---|
![]() | AngularDamping |
Get / set angular damping.
|
![]() | AngularFactor |
Get / set angular factor.
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![]() | AngularVelocity |
Get / set angular velocity.
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![]() | BoundingBox |
Get the axis-aligned bounding box of this physical body.
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![]() | CollisionGroup |
The collision group this body belongs to.
Note: compare bits mask.
(Inherited from BasicPhysicalBody.) |
![]() | CollisionMask |
With which collision groups this body will collide?
Note: compare bits mask.
(Inherited from BasicPhysicalBody.) |
![]() | EnableSimulation |
If false, will not simulate forces on this body and will make it behave like a kinematic body.
(Inherited from BasicPhysicalBody.) |
![]() | Friction |
Get / set body friction.
(Inherited from BasicPhysicalBody.) |
![]() | Gravity |
Set / get body gravity factor.
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![]() | HasCustomGravity |
Return true if this body has alternative gravity (instead of default world gravity).
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![]() | InvokeCollisionEvents |
If true (default) will invoke collision events.
You can turn this off for optimizations.
(Inherited from BasicPhysicalBody.) |
![]() | IsActive |
Return if the physical body is currently active.
(Inherited from BasicPhysicalBody.) |
![]() | IsDirty |
Get if the physical body currently have any forces on it.
|
![]() | IsEthereal |
If true, this object will not have a physical body (eg other objects will pass through it), but will still trigger contact events.
(Inherited from BasicPhysicalBody.) |
![]() | IsKinematic |
Return if this is a kinematic object.
(Inherited from BasicPhysicalBody.) |
![]() | IsStatic |
Return if this is a static object.
(Inherited from BasicPhysicalBody.) |
![]() | LinearDamping |
Get / set linear damping.
|
![]() | LinearFactor |
Get / set linear factor.
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![]() | LinearVelocity |
Get / set linear velocity.
|
![]() | Position |
Get / set body position.
(Inherited from BasicPhysicalBody.) |
![]() | Restitution |
Get / set body restitution.
(Inherited from BasicPhysicalBody.) |
![]() | Scale |
Get / Set body scale.
(Inherited from BasicPhysicalBody.) |
![]() | Shape |
Get the collision shape.
(Inherited from BasicPhysicalBody.) |
![]() | WorldTransform |
Get world transform from physical body.
(Inherited from BasicPhysicalBody.) |