Count how many GameObject instances currently exist.
Note: 'Destroy' doesn't decrease the counter, only when the real class destrcutor is called (eg object is cleared from memory) counter is decreased.
Namespace:
GeonBit.ECS
Assembly:
GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public static uint Count { get; }
Property Value
Type:
UInt32See Also