RigidBody Methods |
The RigidBody type exposes the following members.
Name | Description | |
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ApplyForce(Vector3) |
Apply force on the body, from its center.
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ApplyForce(Vector3, Vector3) |
Apply force on the body, from a given position.
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ApplyImpulse(Vector3) |
Apply impulse on the body, from its center.
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ApplyImpulse(Vector3, Vector3) |
Apply impulse on the body, from a given position.
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ApplyTorque |
Apply torque force on the body.
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CallCollisionEnd |
Called when this physical body stop colliding with another body.
(Inherited from BasicPhysicalBody.) | |
CallCollisionProcess |
Called while this physical body is colliding with another body.
(Inherited from BasicPhysicalBody.) | |
CallCollisionStart |
Called when this physical body start colliding with another body.
(Inherited from BasicPhysicalBody.) | |
ClearForces |
Clear all forces from the body.
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ClearVelocity |
Clear current velocity.
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CopyConditionFrom |
Copy transformation, forces, velocity etc. from another physical body.
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
SetDamping |
Set damping.
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SetMassAndInertia |
Update the mass and inertia of this body.
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ToString | Returns a string that represents the current object. (Inherited from Object.) |