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RigidBody Methods

The RigidBody type exposes the following members.

Methods
  NameDescription
Public methodApplyForce(Vector3)
Apply force on the body, from its center.
Public methodApplyForce(Vector3, Vector3)
Apply force on the body, from a given position.
Public methodApplyImpulse(Vector3)
Apply impulse on the body, from its center.
Public methodApplyImpulse(Vector3, Vector3)
Apply impulse on the body, from a given position.
Public methodApplyTorque
Apply torque force on the body.
Public methodCallCollisionEnd
Called when this physical body stop colliding with another body.
(Inherited from BasicPhysicalBody.)
Public methodCallCollisionProcess
Called while this physical body is colliding with another body.
(Inherited from BasicPhysicalBody.)
Public methodCallCollisionStart
Called when this physical body start colliding with another body.
(Inherited from BasicPhysicalBody.)
Public methodClearForces
Clear all forces from the body.
Public methodClearVelocity
Clear current velocity.
Public methodCopyConditionFrom
Copy transformation, forces, velocity etc. from another physical body.
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodSetDamping
Set damping.
Public methodSetMassAndInertia
Update the mass and inertia of this body.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also