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GraphicsManagerDrawTexture Method (Texture2D, Rectangle, Vector2, Single, Vector2, NullableColor)
Draw a plain texture.

Namespace:  GeonBit.Core.Graphics
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public static void DrawTexture(
	Texture2D texture,
	Rectangle sourceRect,
	Vector2 position,
	float scale,
	Vector2 origin,
	Nullable<Color> color = null
)

Parameters

texture
Type: Texture2D
Texture to draw.
sourceRect
Type: Rectangle
Source rectangle in texture (also affect drawing size).
position
Type: Vector2
Dest position in viewport.
scale
Type: SystemSingle
Will scale the rendered texture.
origin
Type: Vector2
Origin for rotation, scaling, etc.
color (Optional)
Type: SystemNullableColor
Optional color.
See Also