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GraphicsManagerDrawEntity Method
Render a renderable entity. Will either render immediately, or add to the corresponding rendering queue.

Namespace:  GeonBit.Core.Graphics
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public static void DrawEntity(
	BaseRenderableEntity entity,
	Matrix world
)

Parameters

entity
Type: GeonBit.Core.GraphicsBaseRenderableEntity
Entity to render.
world
Type: Matrix
World matrix for the entity.
See Also