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ParticleSystem Fields

The ParticleSystem type exposes the following members.

Fields
  NameDescription
Public fieldAddParticlesToRoot
If true, will add all particles to root scene node. This is useful for when the particle system moves (and you want it to affect spawning position), but you don't want the movement to move existing particles, only change spawning point.
Public fieldAsDebug
If true, it means this component was added to its parent in debug mode.
(Inherited from BaseComponent.)
Public fieldDestroyParentWhenExpired
If true and tile-to-live expires, will also destroy parent Game Object.
Public fieldInterval
Spawn events intervals. If set, will only spawn particles between these intervals.
Public fieldSpawningSpeedFactor
Speed factor (affect the particle system spawn rates).
Public fieldTimeToLive
If set, will destroy self once time to live expires.
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