ParticleSystem Fields |
The ParticleSystem type exposes the following members.
Name | Description | |
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AddParticlesToRoot |
If true, will add all particles to root scene node.
This is useful for when the particle system moves (and you want it to affect spawning position), but you
don't want the movement to move existing particles, only change spawning point.
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AsDebug |
If true, it means this component was added to its parent in debug mode.
(Inherited from BaseComponent.) | |
DestroyParentWhenExpired |
If true and tile-to-live expires, will also destroy parent Game Object.
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Interval |
Spawn events intervals. If set, will only spawn particles between these intervals.
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SpawningSpeedFactor |
Speed factor (affect the particle system spawn rates).
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TimeToLive |
If set, will destroy self once time to live expires.
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