ParticleSystemAddParticlesToRoot Field |
If true, will add all particles to root scene node.
This is useful for when the particle system moves (and you want it to affect spawning position), but you
don't want the movement to move existing particles, only change spawning point.
Namespace:
GeonBit.ECS.Components.Particles
Assembly:
GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public bool AddParticlesToRoot
Field Value
Type:
BooleanSee Also