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ParticleSystemAddParticlesToRoot Field
If true, will add all particles to root scene node. This is useful for when the particle system moves (and you want it to affect spawning position), but you don't want the movement to move existing particles, only change spawning point.

Namespace:  GeonBit.ECS.Components.Particles
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public bool AddParticlesToRoot

Field Value

Type: Boolean
See Also