Icon Constructor (IconType, Anchor, Single, Boolean, NullableVector2) |
Create a new icon.
Note: if you want to use your own texture for the icon, simply set 'icon' to be IconType.None and replace 'Texture' with
your own texture after it is created.
Namespace:
GeonBit.UI.Entities
Assembly:
GeonBit.UI (in GeonBit.UI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public Icon(
IconType icon,
Anchor anchor = Anchor.Auto,
float scale = 1f,
bool background = false,
Nullable<Vector2> offset = null
)
Parameters
- icon
- Type: GeonBit.UI.EntitiesIconType
A pre-defined icon to draw. - anchor (Optional)
- Type: GeonBit.UI.EntitiesAnchor
Position anchor. - scale (Optional)
- Type: SystemSingle
Icon default scale. - background (Optional)
- Type: SystemBoolean
Whether or not to show icon inventory-like background. - offset (Optional)
- Type: SystemNullableVector2
Offset from anchor position.
See Also