| StaticBody Properties | 
The StaticBody type exposes the following members.
| Name | Description | |
|---|---|---|
| CollisionGroup | 
            The collision group this body belongs to.
            Note: compare bits mask.
              (Inherited from BasicPhysicalBody.) | |
| CollisionMask | 
            With which collision groups this body will collide?
            Note: compare bits mask.
              (Inherited from BasicPhysicalBody.) | |
| EnableSimulation | 
            If false, will not simulate forces on this body and will make it behave like a kinematic body.
              (Overrides BasicPhysicalBodyEnableSimulation.) | |
| Friction | 
            Get / set body friction.
              (Inherited from BasicPhysicalBody.) | |
| InvokeCollisionEvents | 
            If true (default) will invoke collision events.
            You can turn this off for optimizations.
              (Inherited from BasicPhysicalBody.) | |
| IsActive | 
            Return if the physical body is currently active.
              (Inherited from BasicPhysicalBody.) | |
| IsEthereal | 
            If true, this object will not have a physical body (eg other objects will pass through it), but will still trigger contact events. 
              (Inherited from BasicPhysicalBody.) | |
| IsKinematic | 
            Return if this is a kinematic object.
              (Overrides BasicPhysicalBodyIsKinematic.) | |
| IsStatic | 
            Return if this is a static object.
              (Overrides BasicPhysicalBodyIsStatic.) | |
| Position | 
            Get / set body position.
              (Inherited from BasicPhysicalBody.) | |
| Restitution | 
            Get / set body restitution.
              (Inherited from BasicPhysicalBody.) | |
| Scale | 
            Get / Set body scale.
              (Inherited from BasicPhysicalBody.) | |
| Shape | 
            Get the collision shape.
              (Inherited from BasicPhysicalBody.) | |
| WorldTransform | 
            Get / set object world transformations.
            Get the rigid body in bullet format.
              (Overrides BasicPhysicalBodyWorldTransform.) |