GraphicsManagerSetDefaultMaterialGenerator Method |
Set the default material generator for a material type.
This is used to determine how to generate materials for loaded models (will apply only on models not loaded yet).
For example, if you set the Default material generator function, it means that whenever GeonBit loads a model with BasicEffect,
it will call this function to generate a corresponding material for it.
Namespace:
GeonBit.Managers
Assembly:
GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax See Also