Create the game object.
Namespace:
GeonBit.ECS
Assembly:
GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public GameObject(
string name = "",
Nullable<SceneNodeType> nodeType = null
)
Parameters
- name (Optional)
- Type: SystemString
Object name. - nodeType (Optional)
- Type: SystemNullableSceneNodeType
Optional scene node type (uses DefaultSceneNodeType if not provided).
See Also