| SkinnedMaterial Constructor (SkinnedEffect, Boolean) | 
 
            Create the material.
            
 
    Namespace: 
   GeonBit.Core.Graphics.Materials
    Assembly:
   GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic SkinnedMaterial(
	SkinnedEffect fromEffect,
	bool copyEffectProperties = true
)
Parameters
- fromEffect
 - Type: SkinnedEffect
Effect to create material from. - copyEffectProperties (Optional)
 - Type: SystemBoolean
If true, will copy initial properties from effect. 
See Also