Sprite class.
Kind: global class
TextureAssetBase
Vector2
| Vector3
Vector2
| Vector3
Rectangle
Number
Vector2
Vector2
Color
| Array.<Color>
Boolean
Boolean
Sprite
Sprite
Sprite
Create the sprite object.
Param | Type | Description |
---|---|---|
texture | TextureAssetBase |
Sprite texture. |
[sourceRectangle] | Rectangle |
Optional source rectangle. |
TextureAssetBase
Sprite’s texture.
Kind: instance property of Sprite
Vector2
| Vector3
Sprite position. If Vector3 is provided, the z value will be passed to vertices position in shader code.
Kind: instance property of Sprite
Vector2
| Vector3
Sprite size. If Vector3 is provided, the z value will be passed to the bottom vertices position in shader code, as position.z + size.z.
Kind: instance property of Sprite
Rectangle
Sprite source rectangle in texture. Null will take entire texture.
Kind: instance property of Sprite
Number
Sprite rotation in radians.
Kind: instance property of Sprite
Vector2
Sprite origin point.
Kind: instance property of Sprite
Vector2
Skew the sprite corners on X and Y axis, around the origin point.
Kind: instance property of Sprite
Color
| Array.<Color>
Sprite color. If array is set, will assign each color to different vertex, starting from top-left.
Kind: instance property of Sprite
Boolean
Check if this sprite is flipped around X axis. This is just a sugarcoat that returns if size.x < 0.
Kind: instance property of Sprite
Returns: Boolean
- If sprite is flipped on X axis.
Flip sprite around X axis. This is just a sugarcoat that set size.x to negative or positive value, without changing its scale.
Kind: instance property of Sprite
Param | Type | Description |
---|---|---|
flip | Boolean |
Should we flip the sprite around X axis. If undefined, will take the negative of flipX current value, ie will toggle flipping. |
Boolean
Check if this sprite is flipped around y axis. This is just a sugarcoat that returns if size.y < 0.
Kind: instance property of Sprite
Returns: Boolean
- If sprite is flipped on Y axis.
Flip sprite around Y axis. This is just a sugarcoat that set size.y to negative or positive value, without changing its scale.
Kind: instance property of Sprite
Param | Type | Description |
---|---|---|
flip | Boolean |
Should we flip the sprite around Y axis. If undefined, will take the negative of flipY current value, ie will toggle flipping. |
Sprite
Set size to source rectangle size.
Kind: instance method of Sprite
Returns: Sprite
- this.
Sprite
Set size to texture size.
Kind: instance method of Sprite
Returns: Sprite
- this.
Set the source Rectangle automatically from spritesheet. This method get sprite index in sheet and how many sprites there are in total, and calculate the desired offset and size in source Rectangle based on it + source image size.
Kind: instance method of Sprite
Param | Type | Description |
---|---|---|
texture | TextureAssetBase |
Texture to set source rectangle from. |
index | Vector2 |
Sprite index in spritesheet. |
spritesCount | Vector2 |
How many sprites there are in spritesheet in total. |
[margin] | Number |
How many pixels to trim from the tile (default is 0). |
[setSize] | Boolean |
If true will also set width and height based on source rectangle (default is true). |
Sprite
Clone this sprite.
Kind: instance method of Sprite
Returns: Sprite
- cloned sprite.
Sprite
Build a sprite from params.
Kind: static method of Sprite
Returns: Sprite
- New sprite instance.
Param | Type | Description |
---|---|---|
texture | TextureAssetBase |
Sprite texture. |
position | Vector2 | Vector3 |
Drawing position (at origin). If vector3 is provided, will pass z value to the shader code position attribute. |
size | Vector2 | Vector3 | Number |
Drawing size. If vector3 is provided, will pass z value to the shader code position attribute for the bottom vertices, as position.z + size.z. |
sourceRectangle | Rectangle |
Source rectangle, or undefined to use the entire texture. |
color | Color | Array.<Color> | undefined |
Tint color, or undefined to not change color. If array is set, will assign each color to different vertex, starting from top-left. |
[rotation] | Number |
Rotate sprite. |
[origin] | Vector2 |
Drawing origin. This will be the point at ‘position’ and rotation origin. |
[skew] | Vector2 |
Skew the drawing corners on X and Y axis, around the origin point. |